[sldev] Request for help with modifying client camera behavior
secret.argent at gmail.com
Fri Aug 29 04:37:00 PDT 2008
On 2008-08-28, at 06:41, Tofu Linden wrote:
> That's actually a server-side issue (the camera ray collision is
> handled by the physics engine). It's recently been fixed internally,
> though I'm fuzzy on when it will roll-out.
I have often wondered why SL does that ... keeping the camera on the
same side as "big enough" prims ... instead of doing what many other
games do and leaving the camera free to move but hiding the objects
that would obscure the avatar.
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