[sldev] [AWG][OGP] generic client plugin/scripting API

Mike Monkowski monkowsk at watson.ibm.com
Wed Dec 17 08:33:02 PST 2008


Gack!  You lost me with the first word of your title: "generic."  I 
believe that is a very naive approach.  Unless you are specific about 
what kind of functionality you want to provide you will quickly get 
lost.  Can I plug in a new render engine?  Can I add a plugin that 
requires new message formats?  Can I plug in mesh based objects?  Can I 
add a plugin to create a local sim on my machine?

As you say, people (many who are familiar with web page design, but have 
never looked at the viewer code) have been talking about the mystical 
plugin/scripting API forever.  When you start with the word "generic" 
you're just encouraging chaos.

Mike

Lawson English wrote:
> all the various Second Life viewer developers are (and/or have been) 
> talking about a plugin/scripting API. Here's a discussion in the 
> Imprudence forum that describes a system that is coincidentally close to 
> what I'd like to see made available in the pyogp viewer. ...


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