[sldev] Avatar mesh/morph exporter/importer
Khyota
dnbyena at gmail.com
Tue Dec 23 15:50:03 PST 2008
>My guess with the texture baking is that the texture vertices changed.
>Compare the two .obj files to see. I intend to add support for the face
>information in the .obj file which ties the geometric vertices and
>normals to the texture vertices, but for now, they have to be a one to
>one correspondence in the correct order. You could try manually editing
>the .obj files to use the new geometric vertices with the old texture
>coordinates to see if that's the reason.
A quick diff of the 2 files reveals that the ARE completely different, Quite
new to modeling so im not sure how to keep them in the correct order. *wonders
if anyone else is testing this with blender* Also importing the base mesh,
seems to set it as the current mesh, instead of the base. Not sure if that was
intended. I edited one of the vertex coordinates and it imported but i dont
see a differance in the shape, but the texture baked correctly, ill play with
that more later.
>I deliberately chose to give the file picker the full path name, since I
>thought it made sense to keep the .obj files with the .llm files. Is
>the problem that you want to put them somewhere else and you have to
>keep changing it for every save?
Figured it would be the same as saving textures and snapshots :) not a big
deal though.
Khyota
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