[sldev] Avatar mesh/morph exporter/importer

Khyota dnbyena at gmail.com
Tue Dec 23 15:50:03 PST 2008


>My guess with the texture baking is that the texture vertices changed. 
>Compare the two .obj files to see.  I intend to add support for the face 
>information in the .obj file which ties the geometric vertices and 
>normals to the texture vertices, but for now, they have to be a one to 
>one correspondence in the correct order.  You could try manually editing 
>the .obj files to use the new geometric vertices with the old texture 
>coordinates to see if that's the reason.

A quick diff of the 2 files reveals that the ARE completely different, Quite 
new to modeling so im not sure how to keep them in the correct order. *wonders 
if anyone else is testing this with blender* Also importing the base mesh, 
seems to set it as the current mesh, instead of the base. Not sure if that was 
intended. I edited one of the vertex coordinates and it imported but i dont 
see a differance in the shape, but the texture baked correctly, ill play with 
that more later.

>I deliberately chose to give the file picker the full path name, since I 
>thought it made sense to keep the .obj files with the .llm files.  Is 
>the problem that you want to put them somewhere else and you have to 
>keep changing it for every save?

Figured it would be the same as saving textures and snapshots :) not a big 
deal though.

Khyota


More information about the SLDev mailing list