[sldev] Area of prim on screen
Dave Parks
davep at lindenlab.com
Mon Feb 4 19:11:45 PST 2008
See LLVOVolume::getTextureVirtualSize
There you will find an approximation of pixel area for each face for the
purposes of texture decoding. If you want a quick peek at the values,
just use the "Face Area" info display (Client->rendering->info
displays->face area).
Qian Hao ~ wrote:
> Hi,
>
> Is there any ways to determine how much area a primitive occupy on the
> screen coordinates?
>
> Qian Hao
> ------------------------------------------------------------------------
>
> _______________________________________________
> Click here to unsubscribe or manage your list subscription:
> /index.html
>
More information about the SLDev
mailing list