[sldev] visual muting
Dale Glass
dale at daleglass.net
Tue Feb 5 12:09:24 PST 2008
On Tuesday 05 February 2008 20:41:16 Eric M. Tulla wrote:
> Using impostors for visual muting allows you to display a muted avatar
> using only 2 triangles (a billboard) with minimal pre-computation, while
> still preserving form. Using LOD would require greater overhead for the
> actual muting and less of a performance gain, especially if you want to
> preserve shape (even with a really low LOD you'll still be drawing many,
> many more triangles per frame).
The problem I see with that is that my reason for wanting to visually mute
somebody is that I don't want to see them, because they're say, wearing a
mature attachment in a PG area.
I've had plans for some time to do some related work and will get back to
it as soon as I finish some more urgent pending things.
But my basic idea is to make the viewer fully mute avatars and all their
stuff that are banned on the parcel the user is standing on. The current
situation is that if you ban somebody they still can hang around the ban
border and play sounds, use particles, etc.
My plan is to mute banned people completely. Make them fully invisible,
including the avatar, attachments, sounds, any objects they own and
particle effects.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part.
Url : http://lists.secondlife.com/pipermail/sldev/attachments/20080205/e2cf8a4d/attachment.pgp
More information about the SLDev
mailing list