[sldev] visual muting

Dale Glass dale at daleglass.net
Tue Feb 5 12:39:05 PST 2008


On Tuesday 05 February 2008 21:28:38 Eric M. Tulla wrote:
> Dave's solution handles this.  His description to this list of the
> implementation specifically mentions that visually muting an avatar
> renders them into an impostor without attachments or textures (just a
> grey shape).  So even though they wouldn't be fully invisible, you
> shouldn't be able to see anything offensive or performance intensive
> being rendered for visually muted avatars.  This is actually preferable,
> since the server will still be calculating physics collisions between
> you and all avatars (visually muted or not), so making them fully
> invisible would have potential consequences on the ease with which you
> can move around a scene.
Ahh, d'oh. I should have read better ^_^;;

Though it wouldn't cause issues for what I'm planning anyway, since my idea 
is to hide avatars banned on the parcel the user is on. That means that 
they can't collide with you in the first place.
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