[sldev] visual muting
Dale Glass
dale at daleglass.net
Tue Feb 5 12:39:05 PST 2008
On Tuesday 05 February 2008 21:28:38 Eric M. Tulla wrote:
> Dave's solution handles this. His description to this list of the
> implementation specifically mentions that visually muting an avatar
> renders them into an impostor without attachments or textures (just a
> grey shape). So even though they wouldn't be fully invisible, you
> shouldn't be able to see anything offensive or performance intensive
> being rendered for visually muted avatars. This is actually preferable,
> since the server will still be calculating physics collisions between
> you and all avatars (visually muted or not), so making them fully
> invisible would have potential consequences on the ease with which you
> can move around a scene.
Ahh, d'oh. I should have read better ^_^;;
Though it wouldn't cause issues for what I'm planning anyway, since my idea
is to hide avatars banned on the parcel the user is on. That means that
they can't collide with you in the first place.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part.
Url : http://lists.secondlife.com/pipermail/sldev/attachments/20080205/3499d597/attachment.pgp
More information about the SLDev
mailing list