[sldev] Inventory Predicament
Tateru Nino
tateru.nino at gmail.com
Sat Feb 9 06:07:59 PST 2008
No extra charge :) Glad it worked!
Timeless Prototype wrote:
> Tateru, you're my official life saver! Forever in your debt.
>
> I moved all my chat logs (~32MB) to an archive folder, logged on and
> re-enabled all chat log options. I can now function without the screen
> freezes in Windlight viewer (don't really care about the other viewers).
>
> Thank you. Thank you. Thank you. XD
>
> - Timeless
>
> Tateru Nino wrote:
>>
>>
>> Timeless Prototype wrote:
>>> Wow, very cool.
>>>
>>> My Timeless Prototype avatar is no longer usable, I have missing
>>> assets and whenever a friend comes online (regardless of notify
>>> option) it locks up the SL viewer for about 5 seconds (ie.
>>> absolutely nothing moves on the screen, not even the mouse). With
>>> the number of friends I have it's impossible to do anything with
>>> this fault. All other applications are fine, even SL voice continues
>>> happily whilst this happens.
>> Just wondering - do you have chat-logging enabled, and where're the
>> log files going to? I had a problem with lockups when friends went
>> online/offline and when certain people sent me an IM. Turned out that
>> in the wake of a power-flutter at some point, the chat/IM log files
>> had been left in a locked state.
>>
>> I've also seen degenerate behavior when the system is trying to log
>> to an inaccessible path.
>>>
>>> I too am on a basic account with no phone support. I've managed to
>>> log on and do some very basic maintenance, even though extremely
>>> painful, but I'm afraid it's the end of SL for me unless this can
>>> get fixed. The problem only started with the latest Windlight and RC
>>> viewers. The "stable" viewer has other issues for me, such as the
>>> huge delay whilst logging on, resulting in a nice faceplant and
>>> failure to load my avatar. My alts log on just fine, no issues
>>> whatsoever with those.
>>>
>>> I refuse to buy a sim just so I can report a fault with my one
>>> avatar's inventory via phone. Just like you, Jira has proved
>>> absolutely useless to me for reporting a bug that relates only to my
>>> situation.
>>>
>>> - Timeless
>>>
>>> Brandon Lockaby wrote:
>>>> Inventory Predicament
>>>>
>>>> It started a few months ago... After letting the ~13,500 items of
>>>> my inventory fetch, opening the texture picker or resident picker,
>>>> or opening a second inventory window, would cause my viewer to
>>>> freeze. Everything was fine until a certain amount of inventory
>>>> fetching was done. Also, if I didn't clear my cache before
>>>> attempting to log in again, the freeze would happen during the
>>>> login process. So I got in the habit of hitting the 'clear cache'
>>>> button every time after logging in, to make sure I didn't have to
>>>> run the viewer twice next time I wanted to log in. And I got in
>>>> the habit of not being able to use the texture picker and resident
>>>> picker.
>>>>
>>>> Being a lowly Basic member, I don't have access to support, so I
>>>> filed a JIRA issue, but of course the issue was unique to me, so I
>>>> eventually marked it "more information needed" and closed it.
>>>>
>>>> In connection with a viewer exploit involving inventory transfers,
>>>> I had the opportunity of a generous Linden taking a look at my
>>>> inventory, and he removed some troublesome top-level folders. But
>>>> the problems never went away.
>>>>
>>>> Several months passed :O
>>>>
>>>> Tonight I had the opportunity to try the Second Inventory viewer.
>>>> It turned out to be alot more featured than I expected. But when I
>>>> loaded my 'Objects' folder, it threw about 100 dialogs saying I had
>>>> a bad reference to "ce5da405-26d2-4004-a01c-56a3ced4d68a" or it was
>>>> not a folder.
>>>>
>>>> Now, I had a UUID.
>>>>
>>>> In the Second Life viewer's cache folder, there's a <your agent
>>>> key>.gz file with a text file inside for caching your inventory. I
>>>> decided to search the file for that UUID and see if I could figure
>>>> out what was up. The first occurrence was:
>>>>
>>>> inv_category 0
>>>> {
>>>> cat_id ce5da405-26d2-4004-a01c-56a3ced4d68a
>>>> parent_id d2ed5dee-3801-46f6-8d8a-1f01133b2673
>>>> type category
>>>> pref_type object
>>>> name Objects|
>>>> owner_id 97b817dc-5dd3-498a-bdd2-5644d0aa8fb4
>>>> version 11395
>>>> }
>>>>
>>>> That's my Objects folder. And indeed, all of the objects inside
>>>> had it as their parent_id. But since the Second Life viewer and
>>>> Second Inventory were, in fact, able to show all the items in my
>>>> Objects folder, that didn't make sense of anything to me. I kept
>>>> looking, and eventually found this item:
>>>>
>>>> inv_item 0
>>>> {
>>>> item_id ce5da405-26d2-4004-a01c-56a3ced4d68a
>>>> parent_id ce5da405-26d2-4004-a01c-56a3ced4d68a
>>>> permissions 0
>>>> {
>>>> base_mask 7fffffff
>>>> owner_mask 7fffffff
>>>> group_mask 00000000
>>>> everyone_mask 00000000
>>>> next_owner_mask 00082000
>>>> creator_id 97b817dc-5dd3-498a-bdd2-5644d0aa8fb4
>>>> owner_id 97b817dc-5dd3-498a-bdd2-5644d0aa8fb4
>>>> last_owner_id 00000000-0000-0000-0000-000000000000
>>>> group_id 00000000-0000-0000-0000-000000000000
>>>> }
>>>> asset_id 00000000-0000-0000-0000-000000000000
>>>> type object
>>>> inv_type object
>>>> flags 00000000
>>>> sale_info 0
>>>> {
>>>> sale_type not
>>>> sale_price 10
>>>> }
>>>> name Object|
>>>> desc (No Description)|
>>>> creation_date 1195342436
>>>> }
>>>>
>>>> Amazing, it has the same UUID as the folder it's in, and must be
>>>> the problem item. So I loaded up the Second Life viewer, fetched
>>>> my inventory, and did a search for "Object."
>>>>
>>>> Unfortunately, I couldn't see the object.
>>>>
>>>> So, at this point, being an overenthusiastic slproxy user, I start
>>>> thinking maybe I can figure out how to delete an inventory item by
>>>> injecting a packet, and hopefully it doesn't work by UUID alone. I
>>>> look through http://wiki.secondlife.com/wiki/Category:Messages for
>>>> messages having to do with inventory, and log them while doing some
>>>> tests with moving and deleting inventory items.
>>>>
>>>> I find I have two options:
>>>>
>>>> RemoveInventoryItem
>>>> http://wiki.secondlife.com/wiki/RemoveInventoryItem
>>>> Purge a single inventory item, given its UUID.
>>>>
>>>> MoveInventoryItem
>>>> http://wiki.secondlife.com/wiki/MoveInventoryItem
>>>> Move an inventory item, given its UUID, to another folder, given
>>>> its UUID, with an optional new name.
>>>>
>>>> Since RemoveInventoryItem takes only a UUID, I'm too nervous to use
>>>> it right away with a UUID that represents both the problem item and
>>>> my Objects folder, even though there is a separate message,
>>>> RemoveInventoryFolder, for purging a folder. I mean,
>>>> behind-the-scenes, what if the database operation just uses the
>>>> UUID alone, and purges my Objects folder >_< And obviously, the
>>>> UUID is enough to cause problems with the viewer.
>>>>
>>>> So I use slproxy to send a MoveInventoryItem packet condemning
>>>> ce5da405-26d2-4004-a01c-56a3ced4d68a to my 'Trash' folder.
>>>>
>>>> [4:04] Analyst: failed to inject fix: Object reference not set to
>>>> an instance of an object.
>>>>
>>>> I guess it won't let me inject the packet without it mentioning the
>>>> NewName parameter, and I'm not sure if using an empty string will
>>>> have the desired effect, so I add NewName = TROUBLE to the packet
>>>> and inject again.
>>>>
>>>> No feedback... No item visibly in my Trash...
>>>>
>>>> I right-click my Trash and empty it, and verify that the viewer
>>>> sent a PurgeInventoryDescendents packet, for purging its contents.
>>>> God, I hope I did it!
>>>>
>>>> Clicked the clear cache button, logged out, logged back in, and let
>>>> my inventory fetch. I am relieved to see I still have an Objects
>>>> folder, with objects in it. I rez some of them while waiting for
>>>> the fetching to be over.
>>>>
>>>> The fetching is over. I create an object and click the Texture
>>>> box... the viewer stops...
>>>>
>>>> But after about five seconds... IT WORKS!! THE TEXTURE PICKER!!
>>>> How I'd missed it ;__; I close and open the texture picker again
>>>> and again! I use New Window on my inventory... it takes about 15
>>>> seconds, but it worked! I open the parcel options and click Add
>>>> next to the ban list... after six seconds, it worked!!
>>>>
>>>> Finally, I logged out without clicking 'clear cache' first, and log
>>>> back in. Z-O-M-G, I am logged in and I already have everything
>>>> fetched. I am hugging slproxy.
>>>>
>>>> So my question is, how did this happen? :D
>>>>
>>>> Can we fix the bug in the viewer that made this SUCH a problem?
>>>>
>>>> And is there any danger of my Objects folder being
>>>> garbage-collected, now? ;__;
>>>> ------------------------------------------------------------------------
>>>>
>>>>
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>>>
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>>
>
>
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