[sldev] Lighter weight client?
Kamilion
kamilion at gmail.com
Thu Feb 14 18:59:58 PST 2008
On Thu, Feb 14, 2008 at 3:12 PM, Strife Onizuka <blindwanderer at gmail.com> wrote:
> About a year ago I experimented with small draw distances, anything
> less then 16m and the and the client gets cranky (prone to crash).
I routinely run windlight and the 1.19 RCs at 4 to 12m draw distances
without problems on a supposedly unsupported graphics chip.
Athlon XP-M 2200+ (1.66Ghz), 512MB, ATI Radeon Mobility U1 (IGP320M)
on Ubuntu 7.10.
~10FPS at 1024x768 with all the settings on low. Normally I keep it around 12m.
This chip is basically a radeon 7000 without hardware texturing and
lighting, so MESAGL's taking care of that in software. I'm not using
anything special, just the normal 'ati' driver in 'radeon' mode that
comes with xorg. Tasks are mostly scripting-related.
Considering the XO's small screen size, software GL is an option for
world rendering with a low RenderFarClip if the UI's split to native
widgets running in 2D.
However, y'all should talk to jhurliman about libprimrender and libsecondlife.
It's probably more suited to render simple scenes with some improvements.
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