[sldev] Client FPS & LLQuaternions

Thomas Grimshaw tom at streamsense.net
Sun Feb 17 20:19:51 PST 2008


Hi,

I have a couple of questions for the list, i was wondering if somebody could 
fill me in.

Firstly, client FPS.

Why is it, when I enter "mouselook" mode on my client, even in a crowded 
area, my framerate doubles? Should rendering my own avatar really halve my 
framerate, when it has very little affect on other clients looking at me?

There MUST be some kind of bottleneck there which shouldn't exist... Try it 
yourself, the framerate different is huge.

====

Secondly, LLQuaternions

Could somebody please update this wiki page:

http://wiki.secondlife.com/wiki/Message_Layout

to describe the correct LLQuaternion specification. That page describes it 
as 16 bytes, however it seems both the official client and LibSL sends 12 
bytes in the AgentUpdate packet. What gives?

Cheers

Tom 



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