[sldev] Client FPS & LLQuaternions
Thomas Grimshaw
tom at streamsense.net
Sun Feb 17 20:19:51 PST 2008
Hi,
I have a couple of questions for the list, i was wondering if somebody could
fill me in.
Firstly, client FPS.
Why is it, when I enter "mouselook" mode on my client, even in a crowded
area, my framerate doubles? Should rendering my own avatar really halve my
framerate, when it has very little affect on other clients looking at me?
There MUST be some kind of bottleneck there which shouldn't exist... Try it
yourself, the framerate different is huge.
====
Secondly, LLQuaternions
Could somebody please update this wiki page:
http://wiki.secondlife.com/wiki/Message_Layout
to describe the correct LLQuaternion specification. That page describes it
as 16 bytes, however it seems both the official client and LibSL sends 12
bytes in the AgentUpdate packet. What gives?
Cheers
Tom
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