[sldev] Client FPS & LLQuaternions

Aidan Thornton makosoft at googlemail.com
Mon Feb 18 01:17:25 PST 2008


On Feb 18, 2008 5:21 AM, Thomas Grimshaw <tom at streamsense.net> wrote:
> I've undone the zerocoding, and the official client only sends three F32
> values per llQuaternion in
> the AgentUpdate packet. I've also written my own dummy client, and confirmed
> that 16 byte
> values are not accepted by the sim in this particular message.
>
> Cheers
>
> Tom

Hi,

IIRC, LLQuaternion used to be sent as four F32 components, but was
changed to 3 a while back (possibly before the viewer was
open-sourced, even). I'm sure the libsecondlife devs will know more
about this.

Hope this helps,
Aidan


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