[sldev] max_geom_update_time

Tateru Nino tateru.nino at gmail.com
Mon Feb 18 05:40:04 PST 2008


I suppose it would mean that if the geometry is complicated enough all
your graphical updates will freeze for up to five seconds at a time
while the geometry marshalled for rendering. Essentially allowing your
frame-rate to drop to fractions of a frame per second.

Qian Hao ~ wrote:
> So what will happen if this time increase to say 5 seconds?
>
> Regards,
> Qian Hao
>
> > Date: Sun, 17 Feb 2008 17:06:52 -0800
> > From: davep at lindenlab.com
> > To: ts_ryuzo at hotmail.com
> > CC: sldev at lists.secondlife.com
> > Subject: Re: [sldev] max_geom_update_time
> >
> > It's how many seconds per frame the pipeline will spend inside
> > LLPipeline::updateGeom, which is used for processing geometry updates
> > (LOD switches, flexi updates, etc.).
> >
> >
> > Qian Hao ~ wrote:
> > > Hi,
> > >
> > > Can anyone explain to me what is this value? The default
> > > value is 0.005f. I tried to use value like 1.0f but I did not
> > > notice any different.
> > >
> > > Regards,
> > > Qian Hao
> > >
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-- 
Tateru Nino
http://www.massively.com/



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