[sldev] Client FPS & LLQuaternions
Lawson English
lenglish5 at cox.net
Mon Feb 18 12:18:33 PST 2008
Thomas Shikami wrote:
> Thomas Grimshaw wrote:
>> Why is it, when I enter "mouselook" mode on my client, even in a
>> crowded area, my framerate doubles? Should rendering my own avatar
>> really halve my framerate, when it has very little affect on other
>> clients looking at me?
>>
>> There MUST be some kind of bottleneck there which shouldn't exist...
>> Try it yourself, the framerate different is huge.
>
> I'd like to add, that having windows open also lowers the framerate.
> It seems to be another doubling effect when I close the Communicate
> window. Maybe the bottleneck is with rendering UI or windowing.
>
All rendering is done through the same pipeline. Last I looked, it
appeared that GUI updates are tied into the same refresh as the scene
update. Given that, its not exactly surprising that overlaying
transparent UI items _text, buttons, windows, scrollbars, etc- would
have an extreme affect on the fps., especially given that even the
arrow-animation of folders being clicked on is rendered on a
frame-by-frame basis along with your avatar. Dare I mention typing text,
which also appears to be updated on a frame-by-frame basis?
Lawson
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