[sldev] [VWR] morphs, normals, and binormals

Mike Monkowski monkowsk at watson.ibm.com
Wed Jan 2 08:31:57 PST 2008


The viewer uses delta morphs that include displacements as well as 
normals and binormals.  I would like to combine two morphs so that the 
result is the same as if both were applied simultaneously.  I know that 
the displacements can just be added, but what about the normals and 
binormals?  Any 3D graphics experts out there? :-)

Mike


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