[sldev] RE: Don't render property/texture

Paul Cook warkirby3333 at hotmail.co.uk
Mon Jan 7 15:25:27 PST 2008


> 1a. Define some texture as "transparent - never rendered", and stick
> it in the library. If a face uses that texture, throw away its
> geometry completely unless you're in edit mode. Then we can texture
> completely hidden faces with that texture and eliminate their
> geometry. This would be particularly useful for "one sided" prims
> (like signs on walls). As a bonus, this texture would be transparent
> to touch. Or,
> 1b. Add a prim face parameter "don't render" that you can set from
> script or the editor.

Argent mentioned the above among a few optimisations. I'd like to say I don't think that would be a good idea, as it would be open to abuse. for example, a griefer cage set to not render. It would be very exploited in a lot of weapons
_________________________________________________________________
Get Hotmail on your mobile, text MSN to 63463!
http://mobile.uk.msn.com/pc/mail.aspx


More information about the SLDev mailing list