[sldev] Worn Items/Objects
alexander treptow
alexander.treptow at zweitgeist.com
Wed Jan 9 00:38:39 PST 2008
>> I mean rendering "only" the worn objects of "my" avatar. no other
>> objects of any other avatar.
>
> When you say "worn" you could mean either the textures applied to the
> mesh to simulate clothes or the avatar attachments. They're treated
> differently.
>
Sorry, i ment the avatar attachments, objects like a cap, special hair
or a torch for example.
> Look in indra/newview/llvoavatar.cpp at the idleUpdate(). My first
> guess would be
>
> if (!mIsSelf)
> return TRUE;
>
> near the beginning, but I haven't actually tried it. The code you
> need should be in that function anyway.
I dont know if that works i've done the same in a displaying function.
but thanks for that ;)
greets,
Alex
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