[sldev] Re: movement within the client

Stan Vernier sv193702 at ohio.edu
Thu Jan 10 10:48:34 PST 2008


Tateru Nino wrote:
>
>
> Stan Vernier wrote:
>> Stan Vernier wrote:
>>> I'm looking into being able to control the avatar within the client 
>>> and I'm trying to simulate the teleport script to move the avatar 
>>> from point a to point b within the same region.  I can get the 
>>> avatar to move from a to b, but the moment I try to move the avatar, 
>>> it pops back to point a.  I tried sendPositionUpdate(), but it 
>>> didn't work.  Anyone got any suggestions?
>>>
>> So I've run into another dilemma with handling movement.  I've 
>> figured out the functions to get movement - moveAt, moveUp, Yaw, 
>> Left, Pitch.  What I'm stuck on now is how do I create a consistent 
>> movement like "move 10m forwards"? 
>
> Calculate the destination position, and send motion commands, while 
> comparing reported avatar position with calculated destination, until 
> you get to where you're going? (Essentially approximating your way to 
> the target)
> Of course, you're going to want to implement a pathfinding algorithm 
> the instant something solid winds up in the way.
>
I kinda tried that with a while loop with gAgent.moveAt(1) in it, but it 
just froze the client.  I took a look at some of the other code for 
movement and it seems to only call a move command once and then 
somewhere down the line the rest of the movement gets dealt with.  For 
the movement floater, it looks like it uses 
mMoveDownButton->setHeldDownCallback(moveUp).  I guess my question is 
how to do this without holding a button?


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