[sldev] Dual Screens or Multiple Windows

Dzonatas dzonatas at dzonux.net
Thu Jan 10 19:14:37 PST 2008


There is already gtk work in the viewer. More of it, even using win32 
compat libs, is an option to allow this kind of feature.


Mark Burhop wrote:
> Anyone looking at or have solutions for dual screens?  I use them a 
> lot for other work (like having my app on one screen and debugger in 
> another).
>  
> What I'd really like is to pull out all the overlaying SL viewer 
> windows (especially what might become a very big chat window in the 
> next release :-) onto a separate screen. We've probably all been in a 
> virtual crowded meeting or room where you are trying to watch the 
> avatars and a lively chat window at the same time. Goodness forbit you 
> have to get something out of your inventory at the same time.
>  
> I can resize the client across both monitors but this doesn't work too 
> well (more to render, things sitting on the middle seam, and windows 
> are still overlaid). Docking the windows might be good too.  Even a 
> non-graphics area where I could park the windows might work as a quick 
> hack.
>  
> So wondering if there are any existing solutions (maybe I missed an 
> option?) or thoughts for a future one...
>  
>  
>  
>  
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