[sldev] Dual Screens or Multiple Windows
Dzonatas
dzonatas at dzonux.net
Thu Jan 10 19:14:37 PST 2008
There is already gtk work in the viewer. More of it, even using win32
compat libs, is an option to allow this kind of feature.
Mark Burhop wrote:
> Anyone looking at or have solutions for dual screens? I use them a
> lot for other work (like having my app on one screen and debugger in
> another).
>
> What I'd really like is to pull out all the overlaying SL viewer
> windows (especially what might become a very big chat window in the
> next release :-) onto a separate screen. We've probably all been in a
> virtual crowded meeting or room where you are trying to watch the
> avatars and a lively chat window at the same time. Goodness forbit you
> have to get something out of your inventory at the same time.
>
> I can resize the client across both monitors but this doesn't work too
> well (more to render, things sitting on the middle seam, and windows
> are still overlaid). Docking the windows might be good too. Even a
> non-graphics area where I could park the windows might work as a quick
> hack.
>
> So wondering if there are any existing solutions (maybe I missed an
> option?) or thoughts for a future one...
>
>
>
>
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