[sldev] [VWR] openAL wind generator WIP
Dzonatas
dzonatas at dzonux.net
Tue Jan 15 04:47:31 PST 2008
Callum Lerwick wrote:
> On Mon, 2008-01-14 at 08:29 -0800, Dzonatas wrote:
>
>> There is no up-to-date how-to on the best way to get these all to work
>> nicely. One app wants steal the sound and another app hangs or crashes.
>> It doesn't all work out of the box.
>>
>
> This is not a "Second Life" problem. It is the distribution's problem to
> have OpenAL working. If it doesn't work, file bugs with your
> distribution.
>
OpenAL is distributed with SecondLife. There is no other reason for
OpenAL to exist on my system.
"
Dear Distributor,
SecondLife currently includes OpenAL. As much as we have tried so far,
OpenAL doesn't want to work fully. The developers of SecondLife say it
is your problem to get it working. I know they choose to include OpenAL,
but they insist it is your problem to make sure SecondLife and OpenAL
works correctly on your distribution. blah blah blah"
"
Um... I don't think that is going to fly.
If you look at this from a business stance, you want people hearing
whats going on in sound. We want to find a solution. People want to do
business. There are other SecondLife developers here. The resources are
here.
Callum, we aren't even sure if you even tested SecondLife concurrently
with all these other applications when you made the patch. Perhaps,
there is a little magic being believed it would work.
We tested it. This is the report. I understand that you don't want it to
be your problem. Perhaps, it works fine for you. Maybe you can share
your setup on how you got it working smoothly.
In the meantime, when people ask me for a recommendation on what the
best system is to run SecondLife. I'll say Windows -- cause I know it
works. I've tested it out of the box. I can assure it. It can get
business done.
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