[sldev] Avatar Rending Speed
Dave Parks
davep at lindenlab.com
Fri Jan 18 15:50:10 PST 2008
Dzonatas wrote:
>
> The vertex shaders help, but I still would like to see multiprocessor
> rendering threads.
Really for GL you want one rendering thread since the machine is thread
context sensitive. Putting avatar animations on their own thread would
help a lot. So would using worker threads for processing network
updates. I've got a design for cutting the time spent updating flexi's
in half, too, but they could probably go on a thread as well.
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