[sldev] Avatar Rending Speed

Dave Parks davep at lindenlab.com
Fri Jan 18 15:50:10 PST 2008


Dzonatas wrote:
>
> The vertex shaders help, but I still would like to see multiprocessor 
> rendering threads.

Really for GL you want one rendering thread since the machine is thread 
context sensitive.  Putting avatar animations on their own thread would 
help a lot.  So would using worker threads for processing network 
updates.  I've got a design for cutting the time spent updating flexi's 
in half, too, but they could probably go on a thread as well.


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