[sldev] Proprietary dependencies (Re: Compile as installer)
Rob Lanphier
robla at lindenlab.com
Fri Jan 25 12:25:01 PST 2008
(sorry, I meant to change the subject line on my first message).
On 1/25/08 12:12 PM, Argent Stonecutter wrote:
> On 2008-01-25, at 13:45, Rob Lanphier wrote:
>> Having proprietary libraries in there is not part of any nefarious
>> plan to get more commercial licensees, though it does create that
>> pressure for licensees. We haven't been very aggressive about
>> removing proprietary dependencies, and might very well add more in
>> the future. There's a lot of disagreement here at Linden Lab about
>> just how much we should worry about this problem, with one side
>> arguing much as you do here, and the other side arguing that we have
>> an obligation to our user base to provide the best features for the
>> price, regardless of whether or not it passes an open source purity
>> test.
>
> I'm not concerned with it passing an open-source purity test, I'm
> concerned with the difference between Linden Labs copyright and the
> actual real-world terms they are enforcing.
If you're aware of violations of our copyright, you should let us know.
Send mail to licensing at lindenlab.com.
> So there's a third option: rather than remove the commercial
> libraries, modify the license to explicitly allow them. You could use
> the LGPL, or you could extend the existing exception or add a new
> exception to your license to permit third party redistribution of a
> client that links against the libraries that you distribute with SL
> (subject, of course, to whatever restrictions the licenses on those
> libraries enforce). The GPL doesn't permit this, which is why you
> would need to modify it, but since you've already done so once that
> shouldn't be out of the question.
>
> That would simply make the current de-facto situation explicitly
> recognized in the open source client license.
The problem with that is that it gives someone the opportunity to create
a proprietary competitor to Second Life without contributing anything
back (financially or to the ecosystem), and would probably be a pretty
reckless for us to do business-wise given our market position. Our
current model forces one or the other, and doesn't prohibit the creation
of a purely open source viewer (in fact, encourages it).
Rob
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