[sldev] [IDEA] - OpenGridProtocol - Agent/Avatar question...

Tateru Nino tateru.nino at gmail.com
Wed Jul 9 00:20:08 PDT 2008


Well, technically an agent doesn't have a mesh or textures or any of 
that. The agent is the part you _don't_ see. There's an avatar, which is 
an object such as you describe, which is associated with an agent and 
coincides with it in space. The agent represents the invisible presence 
and the communications umbilical back to the viewer.

Belxjander Serechai wrote:
> Just a random thought... but what IS the difference between a
> user-agent and any other object?
>
> both have a "core mesh" and texture assets applied...
>
> the only difference *I* see is one has an "Agent" directly controlling
> movement and events
>   and the other is "scripted" reactions to "Agent" presence...
>
> Whats stopping the "Avatar" of a given user being an arbitrary
> "object" mesh + asset listing?
>   or would objects need an extra "agent attachments" tag for placing
> Attachments?
>
> Maybe a dumb question... but would that open up pandoras box socially?
>   be talking to almost *anything* as AV ... even allowing for
> "scuplty" Octopii and other
>   "weirdness" AVs in addition to whats done to the existing AV meshes now ?
>
> Curious and Wondering,
>   Jeremy Sutherland (Real Life),
>   AKA Belxjander Serechai (General Internet),
>   Freija Yoshikawa ( LLSL & osgrid.org )
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-- 
Tateru Nino
http://www.massively.com/



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