[sldev] [IDEA] - OpenGridProtocol - Agent/Avatar question...

Dahlia Trimble dahliatrimble at gmail.com
Wed Jul 9 00:50:50 PDT 2008


Actually an agent has a physical mesh used for collisions but it's probably
not the same shape as the avatar, but about the same size

On Wed, Jul 9, 2008 at 12:45 AM, Tateru Nino <tateru.nino at gmail.com> wrote:

> Well, when the viewer is advised that there is an agent around, 'Ruth' is
> what is placed into the 3D view until the object data for the avatar becomes
> available to the viewer. In cases where the object data never becomes
> available or becomes only partially available the avatar remains wholly or
> partly Ruth.
>
> The alternative is having the agent present but invisible. It's true that
> just about any kind of mesh could be substituted for Ruth (and indeed has
> been in a recent 1.20 viewer), but the important part is that it's a
> placeholder asset that is always immediately available to the viewer without
> needing additional communications. What Ruth is, is defined by what the
> viewer chooses to place.
>
> Leastways that's the answer if I understood your question correctly. :)
>
> Belxjander Serechai wrote:
>
>> So what is stopping the Agent from getting a given "object" from
>> storage to avoid all this "ruth"ing business?
>> or is that impractical for other reasons ?
>>
>>
>> On Wed, Jul 9, 2008 at 4:20 PM, Tateru Nino <tateru.nino at gmail.com>
>> wrote:
>>
>>
>>> Well, technically an agent doesn't have a mesh or textures or any of
>>> that.
>>> The agent is the part you _don't_ see. There's an avatar, which is an
>>> object
>>> such as you describe, which is associated with an agent and coincides
>>> with
>>> it in space. The agent represents the invisible presence and the
>>> communications umbilical back to the viewer.
>>>
>>> Belxjander Serechai wrote:
>>>
>>>
>>>> Just a random thought... but what IS the difference between a
>>>> user-agent and any other object?
>>>>
>>>> both have a "core mesh" and texture assets applied...
>>>>
>>>> the only difference *I* see is one has an "Agent" directly controlling
>>>> movement and events
>>>>  and the other is "scripted" reactions to "Agent" presence...
>>>>
>>>> Whats stopping the "Avatar" of a given user being an arbitrary
>>>> "object" mesh + asset listing?
>>>>  or would objects need an extra "agent attachments" tag for placing
>>>> Attachments?
>>>>
>>>> Maybe a dumb question... but would that open up pandoras box socially?
>>>>  be talking to almost *anything* as AV ... even allowing for
>>>> "scuplty" Octopii and other
>>>>  "weirdness" AVs in addition to whats done to the existing AV meshes now
>>>> ?
>>>>
>>>> Curious and Wondering,
>>>>  Jeremy Sutherland (Real Life),
>>>>  AKA Belxjander Serechai (General Internet),
>>>>  Freija Yoshikawa ( LLSL & osgrid.org )
>>>> _______________________________________________
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>>>>
>>>>
>>>>
>>>>
>>> --
>>> Tateru Nino
>>> http://www.massively.com/
>>>
>>>
>>>
>>>
>>
>>
>>
> _______________________________________________
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