[sldev] Problems with the cams matrix!

Andreas Lichtenberger webmaster at ligosworld.com
Tue Jul 15 05:54:19 PDT 2008


Hi,
i'm trying to render some primitives on an own rendering engine. i use 
the camera classes from lindens source code.
Now the axis seems to be wrong. E.g. objects are standing on the head, 
and the gl translations are not going in the correct direction.
So can anybody tell me what i'm doing wrong? Is this a mistake in 
initializing the cam? or do i have to modify the modelview matrix before 
rendering the prims?


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