[sldev] Physical Object Prim Limitation
Aimee Walton
aimee at ama-zing.co.uk
Thu Jul 31 05:17:25 PDT 2008
On Jul 31, 2008, at 05:16, Dahlia Trimble wrote:
> How about allowing phantom and non-phantom prims to coexist in the
> same link set, and only have the 32 prim limit apply to non-phantom
> prims and avatars? Or better yet, have the avatar proxy become
> phantom so it wouldn't count either? I have no idea how difficult
> this would be to implement, but there seems to be some precidence
> for phantom and non-phantom prims to share a linkset when flexible
> and non-flexible are linked together, assuming flexible and phantom
> are processed the same way for physics.
That was my first thought too, allowing phantom and non-phantom prims
to be linked would also solve other problems, such as making
buildings easier to package when they contain phantom parts. How many
times have you walked solid into a curtain or flower prim linked to a
building? :)
On Jul 31, 2008, at 05:15, Soft wrote:
> It might also be useful if seated avatars worked as phantom objects as
> well. This way vehicles wouldn't stop when too many people sit on
> them. Given that avatars register as prims on the end of link sets, it
> could ease implementation as well.
Need to be careful about making avatars phantom though, stopping that
was previously a hotly debated deliberate change back in 2005,
there's lots of old discussion on it.
http://forums.secondlife.com/showthread.php?t=29561
http://forums.secondlife.com/showthread.php?t=58338
http://jira.secondlife.com/browse/SVC-264
Although a lot has changed since then. Andrew Linden suggests in one
of those posts sitting on a non-physical prim to move through stuff
was considered a bug to be fixed then, while 'fixing' it now would
break just about every teleporter in SL.
Aimee.
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