[sldev] Physical Object Prim Limitation

SignpostMarv Martin me at signpostmarv.name
Thu Jul 31 16:46:27 PDT 2008


Since sculpties currently have a really simple collision model, it'd be 
rather fun to be able to define a *sculptie* as the collision model, 
future proofing upgrades to sculpty handling that give havok more a 
accurate understanding of the sculpt map.

Argent Stonecutter wrote:
> I would say it might even be reasonable to have the collision envelope 
> be restricted to the root prim: avatars use a collision ellipsoid, and 
> for vehicles you could do the same thing... define a collision 
> ellipsoid in the root prim and call 
> "llSetStatus(STATUS_PHYSICAL_SIMPLE, TRUE);".
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