[sldev] Physical Object Prim Limitation
SignpostMarv Martin
me at signpostmarv.name
Thu Jul 31 16:46:27 PDT 2008
Since sculpties currently have a really simple collision model, it'd be
rather fun to be able to define a *sculptie* as the collision model,
future proofing upgrades to sculpty handling that give havok more a
accurate understanding of the sculpt map.
Argent Stonecutter wrote:
> I would say it might even be reasonable to have the collision envelope
> be restricted to the root prim: avatars use a collision ellipsoid, and
> for vehicles you could do the same thing... define a collision
> ellipsoid in the root prim and call
> "llSetStatus(STATUS_PHYSICAL_SIMPLE, TRUE);".
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