Interoperability; was: [sldev] Call for requirements: ISO MPEG-V ...

Lawson English lenglish5 at cox.net
Mon Jun 2 20:31:43 PDT 2008


Tateru Nino wrote:
>
>
> Argent Stonecutter wrote:
>> On 2008-06-02, at 19:22, Mike Monkowski wrote:
>>> No fair.  You were thinking of something.  I don't intend to 
>>> criticize; I just want to understand.  It takes many eyes to see the 
>>> future. :-)
>>
>> OK. At the moment, my avatar in SL is a ferret. Four legged, about 
>> two feet long, which is big for a ferret, I admit, but until LL 
>> loosens up on the mesh and skeleton that's the best I can do.
>>
>> I have a collar with feathers stuck in it that I wear sometimes.
>>
>> If a friend of mine invites me to visit him in WoW, is it possible 
>> for me to visit him as this avatar?
> That would, of course, require the transfer of the avatar, the 
> account, attachments, textures, LSL scripts(!), animations. 
> Essentially a bit of a free-for-all, asset/content transfer, AND have 
> the scripts reliably executed at the destination.
>
> Let me go out on a very tenuous limb here and suggest "fat chance".
>
Well, WoW and EQ are closed worlds. However, there's every possibility 
that Wonderland, Croquet, and similar, more open, virtual worlds, will 
be willing to let any and all such things in. The questions are:

how willing is LL to let specific assets loose?
how compatible will the destination world be with the avatar stuff and 
its appearance?
how willing will said world be to let the avie keep its origianl name 
and other such thigns?
how willing will said world be to let an externally generated avie be a 
"first class" citizen?

and so on.

The most compatible will be something like an IBM-LL agreement where IBM 
hosts its own sub-grid.
Slightly less compatible will be grids running a plain vanilla SL-like 
world with full "trust."

And it gets less compatible from there,

Lwason




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