[sldev] Cache speed experiment & results...
Buckaroo Mu
sldev at bitparts.org
Tue Jun 3 09:11:53 PDT 2008
I just doubled the memory in my PC from 1.5g to 3g. Since I knew that SL
would perform perfectly fine with 2g (having performed well with 1.5g),
I loaded up a RAMDisk driver and created a 1G RAMDisk. Testing with
various software indicated that the drive was performing phenomenally
fast, as expected. I loaded up SL, and set my Cache Folder to a new
folder on that empty 1G RAMDisk, and fired things up. SL immediately
created the various cache files & structures on the RAMDisk, so I know
things were running as intended.
The result? Even after loading everything in the sim into the cache,
tping between two locations (in the same sim, but outside of draw
distance from each other) resulted in ZERO perceptible texture loading
speedup. Loading from the RAMDisk was as slow as loading from regular
disk. I presume, therefor, that the real bottleneck in the cache isn't
reading from the drive. This is horribly dismaying. What progress is
there toward an improved caching mechanism? Is there a way to store the
textures in a decoded, ready-to-use fashion? Why is the cache so slow?
-Buckaroo Mu
ps - P4 3ghz, 3gb PC3200 memory, 8600GTS, 320g SATA-2 disk.
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