Interoperability; was: [sldev] Call for requirements: ISO MPEG-V
...
Lawson English
lenglish5 at cox.net
Tue Jun 3 19:04:09 PDT 2008
Ben Francis wrote:
> [...]
>
> Anyway, in defending my semantics I have strayed off the original point.
>
> The point is that assets should be able to move between virtual worlds
> and this should be built in as standard from the start, not using a
> never ending list of import/export scripts in the future.
>
> MMORPGs are one use (for entertainment) of virtual worlds which may
> require certain stylistic restrictions on content, but this does not
> mean that other applications (perhaps the majority) would not want to
> be able to freely move assets between 3D scenes.
>
> Apologies for being long winded!
There are topics that the AW Groupies deal with regularly in group IM,
and in the weekly meetings at Thornbridgetown and Zero Linden's office
in Grasmere.
From the way you discuss things, I get the impression you're not
participating in either the theoretical discussions or in their
practical implementation via the OGP (AKA SLOGP).
Can it be that you're not familiar with them?
Lawson
https://wiki.secondlife.com/wiki/Category:AW_Groupies#Chat_Logs
http://wiki.secondlife.com/wiki/SLGOGP_Teleport_Strawman
https://wiki.secondlife.com/wiki/SLGOGP_Draft_1
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