[sldev] Cache speed experiment & results...
Nexeus Fatale
nexeus at nexeusfatale.com
Tue Jun 3 19:23:12 PDT 2008
I wonder if anyone has tested the run multiple threads and have found
any improvements
- Nexeus
On Tue, Jun 3, 2008 at 9:11 PM, Matthew Underwood <sakkaku at gmail.com> wrote:
> On Tue, Jun 3, 2008 at 8:45 PM, Dahlia Trimble <dahliatrimble at gmail.com> wrote:
>> If the goal were to improve seek time in a cache, how about keeping the
>> cache on one of those readyboost-capable usb flash drives? They can have
>> seek times as low as 1 ms or better, although the transfer rate and write
>> times arent all that fast.
>>
>> Then again it's probably moot if the bottleneck is the decoding :/
>>
>> On Tue, Jun 3, 2008 at 5:12 PM, Felix Duesenburg <kfa at gmx.net> wrote:
>>>
>>> Dale Mahalko wrote:
>>>>
>>>> ...
>>>> Windows isn't good at dealing with directories containing tens of
>>>> thousands of files. Ever tried opening a folder containing 20,000
>>>> files? There is a delay of several seconds trying to do this in
>>>> Windows. Also the hidden MFT and directory structures can become
>>>> ridiculously fragmented, also leading to slowdowns.
>>>>
>>>
>>> Reiser4 is excellent with exactly these requirements. It's not mature
>>> enough to be considered reliable for critical systems, but for a cache? It
>>> doesn't help that Reiser himself is removed from the development process,
>>> but it's still there and the source available. Shouldn't that be possible to
>>> be included as a virtual filesystem even under Windows?
>>>
>>> I also always thought it must be a good way to boost performance if the
>>> cache lived on its own partition, like a Linux swap partition. For the Linux
>>> version of SL this would even sound like the most natural way to do it.
>>> Setting such a thing up on an existing Windows machine has a slight fear
>>> factor attached and is not for everyone, but if a savvy user can handle it,
>>> why not offer. I'm speculating, but the difference could be dramatic,
>>> especially if we had a better file system than NTFS on that partition.
>>>
>>> >
>>> > A proper local database engine would likely deal with these huge
>>> > numbers of tiny files more efficiently than the local operating
>>> > system.
>>>
>>> Yes, but the usual architecture with the database running as a localhost
>>> server is not ideal for our situation since everything is squeezed back and
>>> forth through the network system, plus SQL parsing, unnecessarily. With
>>> MySQL you could build directly on top of the storage engine though, even
>>> bypassing the parsing with direct API calls. It would just serve as a
>>> virtual file system the same way as suggested above. I still believe that
>>> Reiser4 would be even faster. And according to the description on its (now
>>> defunct) website, they claimed reaching 94% package density with small
>>> files.
>>>
>>> Felix
>
> SQLite in a single user environment is incredibly fast so long as you
> don't let the database grow too large. Of course you have to figure
> out how efficiently textures can be stored and retrieved in SQL
> compared to the current caching system.
>
> On a side note: Does anyone know where it defines the polygon meshes
> for rendering cubes. I really want to try forcing untwisted, un-holed
> cubes down to 1-2 polygons per side and see if that will help out with
> the frame rate. I tried looking through the source but it is lacking
> in [helpful] comments.
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