[sldev] Cache speed experiment & results...

Celierra Darling Celierra at gmail.com
Wed Jun 4 14:51:48 PDT 2008


On Wed, Jun 4, 2008 at 3:48 PM,  <darien_caldwell at comcast.net> wrote:
> This reminds me of something I once pondered. Do you think the UUIDs are random enough, that one could rely on a comparison of only the first 8 digits as a sort of quick and dirty identification? What would the chance be of a false match in such a case?
>

The texture console already does this. :) But the tradeoff for the
texture console is much better than for looking up in the cache, since
the full UUID would be overkill for the console's purposes.

~Cel


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