[sldev] Puppettering Branch
Sean Lynch
sean at lindenlab.com
Thu Jun 5 14:12:06 PDT 2008
Sorry, I phrased that confusingly. By "routed directly to other viewers" I
meant the message is routed by the simulator to any viewers that can see the
agent. There are some messages that work this way, but I don't know what
they are off the top of my head.
On Thu, Jun 5, 2008 at 9:18 AM, Tateru Nino <tateru.nino at gmail.com> wrote:
> Most viewers would be behind either firewalls or NAT layers, I should think
> - that would seem to preclude peer-to-peer communications in most cases,
> unless the receiver is competent and able to allow it.
>
> Sean Lynch wrote:
>
>> For development purposes, why not just hold all the state in the viewer
>> and send the state to other viewers in the region via some message that's
>> routed directly to other viewers? Just be careful with this, since you
>> should assume any such messages are from untrusted sources.
>>
>> On Wed, Jun 4, 2008 at 9:53 PM, Brandon Lockaby <gbrandon at gmail.com<mailto:
>> gbrandon at gmail.com>> wrote:
>>
>> Assuming LL doesn't write a simulator for you, might I suggest the
>> possiblity of using slproxy to emulate the server-side behaviors? :D
>>
>>
>> On Wed, Jun 4, 2008 at 10:29 PM, Argent Stonecutter
>> <secret.argent at gmail.com <mailto:secret.argent at gmail.com>> wrote:
>>
>> Anyway, to cut a long story short we (myself and Robla)
>> thought about it and said "Well, if they can't, maybe the
>> SLDev crew can do something with this" and with that we
>> decided to publish the code to you guys.
>>
>>
>> What I'd like to do with this would require server-side access.
>>
>> I don't want to drag my hand with my mouse, I want to tell my
>> hand "track this prim".
>>
>> And I want to do it from a script.
>>
>> Why? Well, how about so I can walk along holding someone's
>> hand, because they're wearing the prim I'm tracking... not
>> because we're both riding a vehicle that's animating walks for
>> both of us.
>>
>> So when I'm riding a vehicle, it can make my hands hold onto
>> the handlebars, without my having to change the animation
>> based on the avatar size.
>>
>> Automated puppetteering.
>>
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