[sldev] Puppettering Branch

Sean Lynch sean at lindenlab.com
Thu Jun 5 14:12:06 PDT 2008


Sorry, I phrased that confusingly. By "routed directly to other viewers" I
meant the message is routed by the simulator to any viewers that can see the
agent. There are some messages that work this way, but I don't know what
they are off the top of my head.

On Thu, Jun 5, 2008 at 9:18 AM, Tateru Nino <tateru.nino at gmail.com> wrote:

> Most viewers would be behind either firewalls or NAT layers, I should think
> - that would seem to preclude peer-to-peer communications in most cases,
> unless the receiver is competent and able to allow it.
>
> Sean Lynch wrote:
>
>> For development purposes, why not just hold all the state in the viewer
>> and send the state to other viewers in the region via some message that's
>> routed directly to other viewers? Just be careful with this, since you
>> should assume any such messages are from untrusted sources.
>>
>> On Wed, Jun 4, 2008 at 9:53 PM, Brandon Lockaby <gbrandon at gmail.com<mailto:
>> gbrandon at gmail.com>> wrote:
>>
>>    Assuming LL doesn't write a simulator for you, might I suggest the
>>    possiblity of using slproxy to emulate the server-side behaviors? :D
>>
>>
>>    On Wed, Jun 4, 2008 at 10:29 PM, Argent Stonecutter
>>    <secret.argent at gmail.com <mailto:secret.argent at gmail.com>> wrote:
>>
>>            Anyway, to cut a long story short we (myself and Robla)
>>            thought about it and said "Well, if they can't, maybe the
>>            SLDev crew can do something with this" and with that we
>>            decided to publish the code to you guys.
>>
>>
>>        What I'd like to do with this would require server-side access.
>>
>>        I don't want to drag my hand with my mouse, I want to tell my
>>        hand "track this prim".
>>
>>        And I want to do it from a script.
>>
>>        Why? Well, how about so I can walk along holding someone's
>>        hand, because they're wearing the prim I'm tracking... not
>>        because we're both riding a vehicle that's animating walks for
>>        both of us.
>>
>>        So when I'm riding a vehicle, it can make my hands hold onto
>>        the handlebars, without my having to change the animation
>>        based on the avatar size.
>>
>>        Automated puppetteering.
>>
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