[sldev] Puppettering Branch
Argent Stonecutter
secret.argent at gmail.com
Fri Jun 6 04:59:59 PDT 2008
On 2008-06-05, at 14:34, Mike Monkowski wrote:
> The problem I see with gestures is that they have a fixed time
> sequence. They play exactly the same way every time. Not very
> cinematic.
I have wanted an extended llStartAnimation() with a few extra options:
llStartAnimationExt(string anim, float rate, vector offset, integer
priority, integer bonemask, ...);
Alas, scrubbing in a HUD would require fixing a number of JIRAs
regarding llDetectedGrab() and similar.
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