[sldev] RE: Landmarks and Navigation Update 2008-05-29
Felix Duesenburg
kfa at gmx.net
Fri Jun 6 06:49:44 PDT 2008
Sarah Hutchinson wrote:
>
>
> We discussed the idea of integrating the nav bar into the menu bar, but
> felt it made the menu bar far too cluttered. There's just so much
> happening in that area of the UI already. As long as you run Second Life
> in a full screen window on a large monitor, it can work out great - but
> for those running Second Life on a smaller display or window, it was
> just too crowded.
>
> - Kippie
>
>
We'll probably find that there are different tastes, habits and opinions
here. I usually run SL not in fullscreen mode, but in a window that is
maximized. That way I still have all functionality available, be it SL
or outside, but maximum viewing angle. I like my 3D view into the world
uncluttered and unfettered, and everything else pushed out of the way,
marginalized. I even use HUD's only sparingly. For me, the big main menu
is where these things should go and stay. I wonder, what speaks against
leaving it that way since we can tear off submenus? I'd say all it takes
is preserving the state and position of a torn off menu across sessions
to accomodate different usage patterns.
Felix
More information about the SLDev
mailing list