[sldev] Texture caching/bandwidth/performance how to proceed
Mark Allen
mrallen1 at yahoo.com
Fri Jun 6 11:02:13 PDT 2008
--- On Fri, 6/6/08, Dale Mahalko <dmahalko at gmail.com> wrote:
[...]
> the development of a "commercial grade" proxy cache for use by an ISP,
> school, or business which must support many users all trying to access
> the same super-high bandwidth SL system.
+1
Love this idea. It's like squid for Second Life content...
Would SLProxy be a starting point for construction?
Mark Allen
http://www.linkedin.com/in/markrallen
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