[sldev] Texture caching/bandwidth/performance how to proceed
Laurent Laborde
kerdezixe at gmail.com
Fri Jun 6 18:05:38 PDT 2008
2008/6/6 Felix Duesenburg <kfa at gmx.net>:
>
> panel_preferences_network.xml line 32
> - between '<slider ' and 'name="cache_size"' -
> - there is 'max_val="1000"'
> which is the maximum by the slider settable cache size in MB.
>
i found :
Advanced->Debug Setting->CacheSize
There is an option "CacheValidateCounter" too but i have no idea of
the meaning so i won't touch it :)
used in void LLTextureCache::purgeTextures(bool validate)
Since ... a long time ago ... i cry for texture saved as TGA (see the
wiki about texture cache)
and the ability to store texture cache on a separated and optimized
server using squid or similar.
Overkill for "random user", awesome for company, cybercafe and technonerdogeeky.
--
F4FQM
Kerunix Flan
Laurent Laborde
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