[sldev] Cache politics: performance vs obfuscation
Darien Caldwell
darien_caldwell at comcast.net
Wed Jun 11 00:51:13 PDT 2008
Argent wins the thread. Most are either completely downplaying any sort of
deterrent to theft and actually encouraging it, while the other side is
proposing ridiculously complex encryption specifications which would
severely harm the ability of SL to function.
Argent's proposal is balanced enough to make everyone happy. Sure, anyone
with can get past a "Hello World" program will be able to break it. But the
point is, 90% of SL users can't get that far. So as a deterrent, it will
prevent casual misappropriation of restricted materials. On the other end,
it won't severely hamper anyone from doing whatever 'ubercool' stuff they
want to do.
It gets my vote.
----- Original Message -----
From: "Argent Stonecutter" <secret.argent at gmail.com>
To: "Laurent Laborde" <kerdezixe at gmail.com>
Cc: "Second Life Developer Mailing List" <sldev at lists.secondlife.com>
Sent: Tuesday, June 10, 2008 8:22 PM
Subject: Re: [sldev] Cache politics: performance vs obfuscation
> On 2008-06-10, at 13:57, Laurent Laborde wrote:
>> If LL develop a custom image format, it will cost a lot of ressource
>> to work on optimization, etc ...
>
> The 'custom image format' under discussion is just "dump the decoded
> texture in whatever format it exists in memory, along with associated
> metadata, with a constant-cost obfuscation layer such as XORing the
> content with some constant secret."
>
> There is no optimization necessary, because there's no codec, and miminal
> overhead: it's a straight copy and a tight "XOR" loop. Even simple RLL
> encoding is more overhead.
>
> _______________________________________________
> Click here to unsubscribe or manage your list subscription:
> /index.html
More information about the SLDev
mailing list