[sldev] Texture Cache: A summary of The Plan as it stands
Buckaroo Mu
sldev at bitparts.org
Fri Jun 13 19:18:33 PDT 2008
Dahlia Trimble wrote:
> Some initial technical thoughts...
>
> I suspect that there may be quite a few factors that affect the speed
> of retrieving raw image data from a hard disk, the operating system
> and file systems in use, whether disk compression is in place, the
> transfer rate and seek time of the disk hardware, the size and
> efficiency of the disk cache, how badly fragmented the drive is, how
> many other processes on the machine are competing for disk access....
I would believe that except for the experimentation I did with a
ramdisk. Caching from a 1GB ramdisk, which effectively removes every
proposed bottleneck, resulted in no perceptible increase in texture
rendering whatsoever. Multiple cores & CPUs may very well lead to faster
decoding, but it will still be the biggest factor.
(If you missed my comments about that experiment, I upgraded my PC from
1.5GB to 3GB - so even with a 1GB ramdisk, effective usable memory went
up by .5GB. The cache folder, set to a /cache folder on the ramdisk, did
work as well as a normal drive - but did not show the improvement I
would expect given the stupendous increase in access time and transfer
speed.)
-Buckaroo Mu
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