[sldev] Cache politics: performance vs obfuscation
Karl Stiefvater
qarl at lindenlab.com
Wed Jun 18 10:26:56 PDT 2008
John Hurliman wrote:
> If you really want to tackle banding/posterization, SL should be
> using an sRGB color format for textures
YES! ten years ago i made a pretty penny writing a bunch of shaders
which compensated for bad math in non-linear color spaces.
but the effect is very subtle. it's most noticeable in reflections
off water... i don't think it's responsible for our posterization
problem in highly compressed images. i think that's all JPEG2000's
doing.
K.
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