[sldev] [VWR] What are the plans for LLLFSThread?

Carsten Juttner carjay at gmx.net
Thu Jun 19 15:24:15 PDT 2008


Both llaudiodecodemgr.cpp and lltexturecache.cpp feature some code that 
uses the LLLFSThread class ("threaded local file system").

But in both cases there are defines which currently disable it in favour 
of alternative calls.

We talked about it at the last open office meeting but seems noone 
present at the time knew much about it.

So I wonder if anyone else has a clue what is planned with that class?

Is it going to be removed or did someone push it on his "ToDo" list so 
we might see it getting reactivated at some point?

If you want to check, look for
USE_LFS_WRITE and USE_LFS_READ in the texture cache code and
USE_WAV_VFILE in the audio decode manager

Carsten



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