[sldev] Wind Sound CPU usage.
Tateru Nino
tateru.nino at gmail.com
Sun Mar 2 23:13:33 PST 2008
Jason Giglio wrote:
> Callum Lerwick wrote:
>> I've only profiled with my OpenAL patch which doesn't yet have noise
>> generation. (still haven't got around to looking at what Robin has done,
>> have kinda ended up trying to tie up loose ends with OpenJPEG...)
>
> Robin's patch looks a whole lot like the old code, I suspect it won't
> profile much better, but I guess we can't tell for sure until we try it.
>
> If the OpenAL version of wind doesn't profile any better I think we
> need to ask some hard questions about the necessity of this "feature".
If we're married to ongoing synthesis, would it not perhaps be better to
do synthesis of chunks at a lower priority, then stochastically remix
finished chunks for the final sound?
--
Tateru Nino
http://www.massively.com/
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