[sldev] [VWR] llmozlib and xulrunner

Kamilion kamilion at gmail.com
Fri Mar 7 15:00:10 PST 2008


On Fri, Mar 7, 2008 at 11:08 AM, Rob Lanphier <robla at lindenlab.com> wrote:
>  > > Webkit keeps being mentioned as an alternative. Is there any real
>  > > interest in this at all? Any one know if it is capable of achieving
>  > > the same *without* being patched?
>  >
>  > People here are indeed looking at Webkit and there is significant
>  > interest. The discussions I've seen suggest that we will try to get
>  > the functionality we need into the WK trunk rather than having to
>  > maintain patches,
>
>  Things look promising for a very workable API to make it into Webkit.  See:
>  http://bugs.webkit.org/show_bug.cgi?id=16885

Comment 15 and 16 are particularly interesting there.
I recently noticed this fourth problem being partially solved:
http://git.debian.org/?p=pkg-pulseaudio/flashplugin-nonfree-pulse.git;a=blob;f=flashsupport.c;h=e77aec70fb482506960b3eabad3b039f2c82e8fa;hb=fc48548ba35e95e3c626078a42ae32a9502efe0c

This is a shim between Adobe Flash Player 9.1 beta 2 for Linux
(9.0.21.78) and redirects it's audio to a pulseaudio daemon on linux.
IIRC, Adobe Flash Player for OSX uses CoreAudio anyway so it should
already work there. Not so sure on how to steal flash's audio on NT
though.

Pulseaudio's rapidly becoming the default audio system with three
major distros shipping pulseaudio by default (I know hardy's still in
dev, but Alpha6 is great already!)

>From what I understand, OpenAL can already output to pulseaudio.
Considering the age of fmod3, I'm doubting it has pulseaudio support
directly, but it runs fairly well through pulseaudio's alsa shim. esd
works, but it's not perfect. Probably getting time to retire fmod
entirely and move to the OpenAL patches or work out pulseaudio support
directly, which is probably going to be a good idea in the long run,
because that seems to be where general purpose audio on linux is
heading.


Alp Toker of the webkit project already seems to have spent a little
time and hacked up a proof of concept demo of webkit:
http://bugs.webkit.org/show_bug.cgi?id=16885#c12

"Ok, I have a proof of concept implementation of pure/direct GL rendering using
the new OpenVG Cairo backend and ShivaVG.
Good news, performance is stunning (~500 FPS full-rerendering of content). It
works using only GLib, though WebView is still used as a surrogate loader
(without requiring a windowing system or realization)."
http://www.ndesk.org/tmp/WebKitCanvasGL.png
http://www.ndesk.org/tmp/WebKitOpenVG.png (color issue has been fixed)

Looks like webkit's fairly interested in making this work, although I
wouldn't take that as committing to support LL/SL so early in the
game.


Last message I see in 16885 is febuary 18th. What's the latest on this?


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