[sldev] Google Summer of Code 2008 update
Argent Stonecutter
secret.argent at gmail.com
Thu May 1 03:29:40 PDT 2008
On 2008-04-30, at 23:25, Dave Parks wrote:
> You're mixing direct lighting and ambient occlusion.
Actually, I'm talking about a different approach.
> Ambient occlusion is the approximation of shadows that would be
> generated if light was coming from all directions. Direct
> shadowing (creating shadows from the sun) is done with hardware
> shadow maps, which complements SSAO very well but is a totally
> separate technique.
Not trying to create shadows, just to get rid of the excessive
directional lighting from the sun when you're "inside". If the sun
isn't visible to the avatar, you could assume you're "inside" and
fall back to primarily ambient lighting.
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