[sldev] Google Summer of Code 2008 update
Gary Wardell
gwardell at gwsystemsdns.net
Thu May 1 15:08:54 PDT 2008
Well, it is a little odd to be in a cave or enclosed skybox with no visible source of light and yet there is light that seems to
change with the day/night settings.
While it's not all that inconceivable that there is some general illumination (just like on Star Trek or Dr Who all the aliens
speak English) it would be even worse if there was a visible shadow in such enclosed spaces that indicating a pin point light
source that isn't there.
Gary
> -----Original Message-----
> From: sldev-bounces at lists.secondlife.com
> [mailto:sldev-bounces at lists.secondlife.com]On Behalf Of Eric M. Tulla
> (BigPapi Linden)
> Sent: Thu, May 01, 2008 2:21 PM
> To: SL-Dev
> Subject: Re: [sldev] Google Summer of Code 2008 update
>
>
> Argent Stonecutter wrote:
> > Not trying to create shadows, just to get rid of the excessive
> > directional lighting from the sun when you're "inside". If the sun
> > isn't visible to the avatar, you could assume you're
> "inside" and fall
> > back to primarily ambient lighting.
> There is no good way to do that as a half measure. If you don't
> calculate shadowing in general, you would get horrible
> flickering of the
> entire scene any time *anything* gets between your avatar and the sun,
> such as a lamp post or a tree.
>
> The only other real solution would be to manually define
> areas that are
> indoors vs outdoors, but doing that would actually be more problematic
> than just doing shadowing to begin with. So, we're back to actual
> shadowing, which is exactly what Dave is playing around with.
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> "Quidquid latine dictum sit, altum sonatur."
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Eric M. Tulla
> tulla at lindenlab.com
> Graphics Programmer
>
>
>
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