[sldev] Google Summer of Code 2008 update

Matthew Underwood sakkaku at gmail.com
Wed May 7 23:59:25 PDT 2008


On Thu, May 8, 2008 at 2:31 AM, Lawson English <lenglish5 at cox.net> wrote:
> M[...]atthew Underwood wrote:
>>
>> What I really want (as an LSL scripter) is to have the ability to make
>> localized HUDs (like Vendetta Online and WoW, which use LUA) as it
>> doesn't really make sense to do all of the processing on the server
>> (as it is incredibly slow to update, particularly during teleports and
>> general asset loading on the client).  The downside would be allowing
>> people/customers to have the source or bytecode on their machine,
>> which could be problematic if people don't want their UI and/or
>> communications protocols exposed.   The transferring the data between
>> the two entities would be problematic, but something like an IM or
>> XML-RPC communications channel wouldn't be too bad.
>>
>>
>
> Well, please not XML-RPC, and while the current HUD browser (tutorial menu
> item in the RC) still probably isn't what you need, an interactive HUD
> browser that can handle flash or even SVG  (especially as found in the HUD
> inventory) would go a long way towards making your dreams come true.
>
> Lawson
>

While that would solve some issues, in the end that will be using
Email and/or XML-RPC so nothing is really solved.  In most cases that
would be actually slower then using an LSL object in world due to the
delay and increases the complexity immensely (some form of
authentication, user registration, tracking object/communication keys,
variables, etc).  While for simple items without dealing with the
actual object interaction that would be a major boon.


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