[sldev] A patch to allow creation of megaprims from within
theviewer
Callum Lerwick
seg at haxxed.com
Wed May 14 18:34:34 PDT 2008
On Wed, May 14, 2008 at 12:11 PM, Dale Mahalko <dmahalko at gmail.com> wrote:
> The main issue I see with megaprims is making the environmental
> experience uniform for all users. This means that the environment
> should perform reasonably similar for people who run with the minimum
> viewer settings of a 64 meter view distance. I have been on sims that
> use 200+ meter prims across the entire sim, and with a view distance
> of 64 meters this huge prim is frequently invisible to me because its
> centerpoint is over 64 meters away.
Lazy engineering. The correct fix is to improve the LOD algorithm to
something other than a simplistic distance-to-center calculation.
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