[sldev] Re: A patch to allow creation of megaprims from within
the viewer
Thomas Grimshaw
tom at streamsense.net
Wed May 14 19:49:18 PDT 2008
Dale Mahalko wrote:
> As I understand it, primitives around the edge of a sim are supposed
> to be treated as if they are objects in a neighboring sim.
>
That's not quite right.
Overhanging prims are still considers to be on the sim that they were
moved from.
This is known, because in order to allow avatars to cross a region
boundary whilst walking on prims without falling through the floor, you
need to use link offsets (overhanging objects) to create a floor for
them to walk on while they are travellig accross the region boundary.
Tom
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