[sldev] Skins, alpha layer.
Frans
mrfrans at gmail.com
Sun May 18 17:19:37 PDT 2008
"Only if the goal is to hide the agent, rather than to hide a limb that
you're replacing with prim parts."
Yes exactly, just looking to improve avatars.
"I've tried making zero-level alpha patches in baked textures on libopenmv
(was libsecondlife) bots before, and the patches were opaque on the avatar."
That is sad, that might imply that the alpha layer is discarded at the
server side.
--
Jeroen Frans
The Vesuvius Group
http://www.thevesuviusgroup.com
http://www.linkedin.com/in/mrfrans
SL: Frans Charming
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