[sldev] "Unreferenced" assets
Argent Stonecutter
secret.argent at gmail.com
Wed May 21 15:56:09 PDT 2008
On 2008-05-20, at 13:37, Kelly Linden wrote:
> So, resident inventory lives in the (DB) and each item references
> one or more assets in (ASC). Object inventory lives in (SIM) and
> each item references one or more assets in (ASC). Items actually
> in world don't really reference any asset in (ASC) or anything in
> (DB). Keeping items inside the contents of objects in world and
> *not* in your inventory reduces the load of (DB) and may help keep
> your inventory loading faster, depending on how much you do it. It
> doesn't have any effect on (ASC) load though.
Aha, so for attachments then... I assume they're fragile because
they're handled by the sim, with an original reference back to the
inventory, but *not* saved in sim state.
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