[sldev] "Unreferenced" assets

Argent Stonecutter secret.argent at gmail.com
Wed May 21 15:56:09 PDT 2008


On 2008-05-20, at 13:37, Kelly Linden wrote:
> So, resident inventory lives in the (DB) and each item references  
> one or more assets in (ASC).  Object inventory lives in (SIM) and  
> each item references one or more assets in (ASC).  Items actually  
> in world don't really reference any asset in (ASC) or anything in  
> (DB).  Keeping items inside the contents of objects in world and  
> *not* in your inventory reduces the load of (DB) and may help keep  
> your inventory loading faster, depending on how much you do it.  It  
> doesn't have any effect on (ASC) load though.

Aha, so for attachments then... I assume they're fragile because  
they're handled by the sim, with an original reference back to the  
inventory, but *not* saved in sim state.



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