[sldev] client side scripting (Was: "Unreferenced" assets)
Lawson English
lenglish5 at cox.net
Thu May 22 16:30:39 PDT 2008
Brad Kittenbrink (Brad Linden) wrote:
>
> The tough part about scripting in the viewer isn't the language or
> execution engine anyways. It's defining APIs and object models that
> we want to export from our native code and commit to supporting for
> the indefinite future. I would definitely love to see a design
> discussion of what APIs people would find useful in the wiki. Ideally
> this could involve collaboration with the pyogp project as well.
I think that that is the first place it would go. The current viewer is
a mass of messes. Trying to figure out which GUI elements, which avatar
behaviors, etc., to expose is, well, kinda daunting.
I could see a redesigned viewer based ONLY on the new protocols, with an
all new interface, being an easier thing to design scripting for than
the current viewer.
Lawson
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