[sldev] Landmarks and Navigation Project Update 2008-05-22
Matthew Dowd
matthew.dowd at hotmail.co.uk
Sun May 25 00:55:08 PDT 2008
Well, ever since I started using Vista, I've thought that the SL Viewer would benefit from a (optional!) sidebar which could accomodate UI components (e.g. inventory or build dialogs, chat windows etc.), client-side UI plugins *and* HUDs. True - you loose screen estate, but you also would avoid having UI components getting in the way (the number of times, that build dialog gets in the way of what I'm building....)
Matthew
> CC: secret.argent at gmail.com; sldev at lists.secondlife.com> From: ordinal.malaprop at fastmail.fm> To: matthew.dowd at hotmail.co.uk> Subject: Re: [sldev] Landmarks and Navigation Project Update 2008-05-22> Date: Fri, 23 May 2008 16:12:50 +0100> > > On 23 May 2008, at 16:00, Matthew Dowd wrote:> > > It certainly looks as if the proposed positions will interfere with > > a number of HUDs which rezz top left or top centre.> >> > Matthew> > Yes, that's going to be fun explaining to people.> > Personally speaking, I would prefer that functions be enabled to let > HUDs (and other devices) replicate this sort of thing... > llDialogTextBox, llDialogList, **llTeleportAgent**?
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